Do "hit 'n' runs:" hit one person and move on to the next and just keep making it flow. If you have plenty of space and don't need to run / if you do need to run but don't have a path, maintain the area around you with defensive sword swings. Then make hits on several people near you. But if no one is after you, don’t pick a fight with a single person instead, go hit several people who aren’t paying attention. If someone is attacking you, deal with him first. It’s okay to run from your attacker and find someone else to fight. If you stubbornly focus on one person, you’re going to lose your health real quick. This isn’t 1v1 spar the number of people is the only difference. Don’t just focus on one person it’s important to watch the people around you. Remember, there aren’t only two people around. Conserve your health hit more than you get hit.
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Be more confident and learn how to get around your opponent and hit them without getting hit yourself. It’s not bad as a defensive “hit-for-hit” strategy for people defending a fort, but it is inappropriate for PKing. I watch a lot of people who are unconfident and resort to using “step spam” (strategy where people stand in one spot and swing their sword once in random directions and they chase runners by taking a step, swinging sword once, repeat, repeat). Don’t stand still to spam a single AFK, go around your opponents in circles, hitting anyone who isn’t paying attention and come back again later to finish off the low healths. You can move in all eight directions at the same speed, so running diagonally up-right is twice as fast as running up then right. It’s very important to conserve your health, so don’t stand around, run! Move around as if you are sparring, because there’s no difference. Think of PKing as being a “one versus all" Guild Spar.